![]() ![]() That’s not a lot of cash flow, and the speed of the yarn-maker isn’t that great either. Where they sell for a single coin apiece. ![]() An old cotton harvester is close by a run-down yarn-maker, and after scavenging a few conveyor belts everything gets hooked up to turn raw cotton into cotton bales, the bales into balls of yarn, and finally a last quick trip to the store. The young boy has free reign of the place, which is huge but not ridiculously so, and it doesn’t take long to figure out the very first product to sell. The space is a long way away from what it needs to be, but that’s what a bit of industrious building is for. In Learning Factory you’ve got a wide open space that’s seen better days, the remains of old machinery to help you get started, and a cat gate that brings in an endless supply of kitties to shop at a basic store. Selling to something isn’t a bad way to understand it, and while that won’t map out the things money can’t buy, it at least gives a nice idea of more material needs and wants. Or at least regular cats don’t, but Martian cats seem to have a good idea of what they want and how much they’ll pay for it, and that’s where an enterprising young factory builder can supply the needs of an endless stream of feline buyers in a quest to do the impossible: create a functioning AI model of a cat’s mind in order to fully understand them. That all falls apart when the buyer is a cat, however, because not even they know what they want from one moment to the next, much less have any appreciation for how money works. Generally the cost is a matter of matching desire to value, with the seller working to enhance the former while the buyer plays down the latter. ![]() Consumers have needs and businesses try to meet them it’s the nature of every exchange since people came up with the idea of wanting more. ![]()
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